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Nvidia Quake II RTX Download Latest Update [1.7.0]

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Quake II RTX

Quake II RTX – In the first three levels of the original game, battle your way through the dangerous Strogg civilization while taking in realistic reflections, refraction, shadows, and global illumination.

The future of humanity won’t be known until then. It’s on for Quake II with RTX. The first three single-player levels of the venerable PC game are included in this trial.

The complete game, including multiplayer modes with full route tracing, may be enjoyed by original game owners by patching their copy.

GeForce RTX and Quake II RTX

Check out Quake II RTX to see how path tracing, a cutting-edge ray tracing technique, is used. Prepare to play 1997’s Quake II in a brand-new way.

This is made feasible via Nvidia’s VKRay extension, which enables game developers to utilise the Vulkan API to incorporate ray-traced effects.

Kay-Tracing In Real Time

A whole new Quake II experience is produced by global lighting features like realistic reflections, refraction, shadows, and global illumination.

Real-time range day lighting, sun light, and indirect illumination are all included in Quake II RTX. Light will refract through water and glass, surfaces will reflect light more accurately, and light sources will enlighten everything around them.

The minimum need for operating the game will be a GeForce RTX 2060 GPU, according to Nvidia, who claims that these effects would require the RT cores available on RTX series GPUs.

What’s New In Quake II RTX?

Issues Fixed:

  • When a monster interacts with a door in notarget mode, the game logic no longer crashes (#92).
  • Fixed a crash that occurred when the map file lacked a VIS hunk (#223).
  • Fixing bugs with the Vulkan validation layer (#229, #246, and others)
  • Several doors’ texture alignment issues were fixed (#211).
  • With dmflags containing 8192 (DF_INFINITE_AMMO) (, the flare gun was fixed as it was still utilising ammunition.
  • Fixed initialization of the Vulkan queue on systems that don’t support split queues (#248)
  • Added a statically linked library in place of OpenAL as a dependent (#224)

Click on the link below to download the new update of Quake II RTX

Quake II RTX Download

Misc Improvements:

  • Added support for building on PowerPC 64 LE CPU architecture (#260)
  • Adjusted the automatic UI scaling to avoid making the UI too big
  • Improved precision of target frame rate adjustment (#242)
  • Tuned the full-screen blend effects to be less intensive
  • Updated the Loading plaque texture (#265)

User @res2k’s Contributions On GitHub:

  • When screen-space picture memory utilisation is extremely high, a warning has been added (#179).
  • Additional control on emissive material fallback radiance (#210)
  • The full screen blend effects now have menu controls (#216)
  • Support for player flashlights and spotlights with emission profiles has been added (#203, #214).
  • Crash when missing some textures was fixed (#263)
  • Fixed a bug that caused an overrun when pt_bsp_sky_lights exceeded 1 (#262).
  • BSP model animated textures were fixed (#187).
  • Crash fixes when renderer initialization is unsuccessful (#199)
  • In some circumstances, fixed FSR image scaling (#232)
  • Corrected improper texture scaling in the absence of a bespoke material definition (#235)
  • In GitGub CI builds, the mode setting was fixed for Linux (#268)
  • Fix for Q2RTX 1.5.0 save game compatibility (#193)
  • Fixed a few lighting-related bugs in custom maps (#189)
  • For R16_UNORM textures, fixed texture data size computation (#236)
  • The HDR screenshot function been fixed (#190).
  • Smoke effect appearance was fixed (#195).
  • The range of animated light intensities has been fixed (#200).
  • When numerous materials are used with the same base texture, the replacement textures were fixed (#222).
  • Fixing excessive flicker and noise through improved light list processing (#234)
  • Enhanced robustness of the material system for games using bespoke textures (#201)
  • Noise and darkening reduction by improved polygonal light sampling (#266)
  • Wayland support enhancements (#261, #221)
  • Integrated a number of Q2PRO (#196) fixes
  • Per-map files have taken the place of the original sky_clusters.txt file (#219).
  • Colour nuance in particles has been improved (#197)
  • upgraded SDL2 to version 2.26.1 (#252)


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