Tech
Nvidia Launched RTX Remix Runtime To Download Now For Free On GitHub
(CTN NEWS) – The RTX Remix runtime was released by Nvidia as an open-source project in an effort to increase game compatibility and give the modding platform new functionality.
On GitHub, you may currently download it for nothing.
Nvidia first unveiled RTX Remix in September.
The platform is intended to greatly simplify the process for modders who want to update DirectX 8 and DirectX 9 games with cutting-edge technology like path tracing, DLSS, user-generated assets, and AI-enhanced textures.
To showcase Remix’s capabilities, Nvidia collaborated with Valve on a version of Portal.
When Portal RTX was released in December, it didn’t take long for the community to realize that its files might be used to improve the appearance of other games like Half-Life 2 and Max Payne.
RTX Remix Runtime Source Code Now Available Free On GitHub
The runtime source code for RTX Remix is available on GitHub under an MIT license for those who want to play with it.
Nvidia urges developers and modders to report any flaws they may encounter.
Additionally, a number of the Remix engineering team’s members have joined the RTX Remix Discord server to respond to inquiries and offer compatibility recommendations.
To assist newbies in getting started, Nvidia has even released a few starter manuals and relevant documentation.
The following elements are included in the runtime:
- The modules for USD capture and replacement are in charge of recording a game scene to USD and swapping out the original game assets with modified game assets at runtime.
- Bridge, which converts the renderer’s instruction set from an x86 to an x64 format. This part releases any memory restrictions on the rendering memory.
- The scene manager creates a replica of the original scene, tracks game objects from frame to frame, and sets up the scene for path tracing using data from the D3D9 fixed function API.
- The main path tracer, which consists of the rendering loop, material handling, and rendering elements unique to each game (such as decals and particles). Please be aware that the numerous technologies (DLSS, NRD, RTXDI) that speed up our route tracer and allow it to render in real time will still be accessible via their current licenses and SDKs via the Nvidia Developer portal.
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