(CTN News) – Both CD Projekt Red and Epic Games recently unveiled a new technical prototype for their respective productions of The Witcher 4.
A recent announcement revealed the prototype. The whole public was granted access to this demonstration. The game’s complex graphics and open-world design are the result of Unreal Engine 5, the engine that powers the game.
By examining the structure of this specific piece of art, one can get a sneak peek at both of these game elements. The presentation shows how Ciri, the protagonist, and her horse, Kelpie, go through the newly created province of Kovir, which has never been included in any of the other Witcher 4 series volumes.
Kelpie is the protagonist of this tale. At Unreal Fest 2025 in Orlando, a keynote address on the state of Unreal was given. The presentation that was being given at the time included this one as well. It was agreed that the conference will take place in Orlando.
Here you can watch the documentary about the Witcher 4 incident.
The technology demo features a wide range of state-of-the-art technologies that are intended to improve the Unreal Engine’s performance and give it a more realistic appearance, even though it lacks actual gameplay footage.
At the very least, the use of these technologies will enhance the Unreal Engine’s overall user experience. Individual tree leaves and branches may be seen thanks to Nanite Foliage Technology, which also includes dynamic wind effects.
This technique also enables the display of dynamic wind effects. The use of technology makes such effects possible. However, the chaotic physics method can replicate the organic motions of both cloth and muscle, as demonstrated by Ciri’s cloak and Kelpie’s muscles, respectively.
This is a major benefit of the chaotic physics method. This allows the technology to replicate the natural movements of the cloth and the muscle. This contrasts sharply with the technology that uses chaotic physics.
Ciri and Kelpie are able to hold a conversation that is not only effortless but also seems entirely natural because of character motion Witcher 4 matching, which includes realistic weight transfers and movement synchronization.
We have the chance to do this because of the way these two personalities work together. Fast geometry streaming was another technique that was demonstrated during the talk. This technique makes it possible to load incredibly large configurations quickly.
Furthermore, the Mass AI engine was demonstrated, enabling the interaction of more than 300 animated non-player Witcher 4 characters located within the busy Valdrest settlement. The feat was achieved without significantly impacting the game’s overall performance. The change might have been done without sacrificing the game’s overall quality.
For the presentation, a standard PlayStation 5 system was used, and the frame rate was fixed at 60 frames per second throughout. Furthermore, the gadget simplified ray tracing.
This example demonstrates the success Unreal Engine 5 has had in games set in landscapes akin to open-world worlds.
The joint chief executive officer of CD Projekt Red, Michał Nowakowski, has released a statement regarding a partnership between Epic Games and CD Projekt Red. The objective of this collaboration is to advance the technology that powers open-world interactive games.
He also expressed his belief that this Witcher 4 early realization signals an important turning point in growth, specifically advancement. He continued to say this during the discussion. He claimed this during his statement.
Tim Sweeney, the CEO of Epic Games, said he is thankful for the collaboration between the two companies to improve Unreal Engine’s capabilities. He conveyed his appreciation for CD Projekt Red’s role in the creation of the Unreal Engine and the company’s dominance in the open-world game production market.
The Witcher 4 will be visually appealing and offer players an immersive and graphically spectacular experience when it is released on personal computers, the PlayStation 4, and the Xbox, according to the claims made.
Presumably, this is the current state of affairs. The events of The Witcher 4 occur within the game after a specific period of time has passed after the events of The Witcher 3.
SOURCE: TB
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